Testing College and Career Readiness

Addressing the high levels of remedial coursework in higher education and better preparing students for college are important national challenges as the United States works to improve its educational and economic standing. Both are high on the agenda of PARCC (Partnership for the Assessment of Readiness for College and Careers) and SBAC (SMARTER Balanced Assessment Consortium), the two assessment options for the Common Core State Standards implementation.

On a recent Alliance for Excellent Education  webinar, SBAC and PARCC leaders provided a good overview of their tasks, deliverables and timelines. Both will pilot their computer-based assessments in the 2013-2014 school year and fully implement in 2014-2015.

SBAC and PARCC are focused on the challenge of testing college and career readiness as defined by CCSS.  SBAC’s goal is to have their high school assessment qualify students for entry level, credit bearing coursework in college or university.  SBAC is working in collaboration with 175 public and 13 private higher education systems to ensure their assessments meet the rigor required by these institutions.

PARCC has established a 5 point assessment scoring scale to address college and career readiness. Students who score a level 4 or 5 will be exempt from college placement tests and will be able to immediately begin credit bearing coursework. A detailed description of the 5 levels can be found on slide 8 of the PARCC presentation.

SBAC and PARC leaders and states acknowledge that collaboration with Higher Education is key in developing accurate and constructive examinations for the common core curriculum, and securing their buy in for placement.

SBAC is releasing new samples on October 9th that give a better idea of the upcoming assessments.  To learn more about the samples and the implications for curriculum publishers and technology developers, SIIA members are encourage to attend SIIA’s October 11 webinar  that will help companies prepare for the assessment future.

 


Lindsay HarmanLindsay Harman is Market and Policy Analyst for the SIIA Education Division.

Teachers and Tech

One of the biggest myths surrounding educational technology has been that teachers will be replaced by computers (or tablets, or software, or any number of technological developments). But the reality is that there is room for both the teacher and education technology in the classroom. Technology is an aid to teaching, not competition for teachers.

Common Core State Standards expect students to gain deeper college and career-ready knowledge and skills, presenting the most significant challenge that schools and teachers must address in the coming years. Among the questions is the role of technology and digital learning. At the same time, many in K12 education are questioning our traditional “seat-time” system and looking to the alternative “mastery” model, again opening up opportunities for technology.

With Mathematics as one of the areas covered by CCSS and common Science standards moving forward as well, STEM leaders are excited about the opportunities in their field. At a recent STEM Vital Signs report release by Change the Equation providing a state-by-state measure of STEM education and related careers, panelist Carolyn Landel, Chief Program Officer of Washington STEM, remarked that the teacher should NOT remain the sole source of educational knowledge in the classroom. The teacher is not going anywhere, but with the amount and depth of material required for coverage in CCSS, there is a need for additional learning opportunities outside the traditional teacher-centered classroom.

This conversation at the event highlighted opportunities for innovative instructional practices made possible through use of technology in the STEM subjects. One person even commented that, “you can’t tell kids Math and Science are fun and then put them in the same boring class”. The need for innovative and effective STEM learning models presents a bright future for digital learning. For example, Change the Equation is releasing an online game-based learning program to show a variety of methods to promote and encourage STEM learning. The future for educational technology and teachers is encouraging in a CCSS future.

 


Lindsay HarmanLindsay Harman is Market and Policy Analyst for the SIIA Education Division.

Sequestration and Ed Tech

The looming federal sequestration threatens ever deeper cuts to local education budgets, and potentially to investments in technology and instructional materials.  A recent survey report put out by the American Association of School Administrators gives a glimpse into what various districts and administrators are planning to do if Sequestration cut backs happen. Sequestration is the term for the automatic, across-the-board cuts included in the 2011 Budget Control Act (BCA), which raised the federal debt ceiling and put in place annual budget caps. Sequestration was designed as a consequence, should the Super Committee created by the BCA fail to reach its goal of identifying other means to meet the caps. It did fail, and so the cuts will become a reality in January 2013 unless alternative legislation is enacted. If implemented in 2013, the first-year share of the sequestration ($1.2 trillion over ten years) would translate into roughly 8-9% cuts across the board, including approximately $4 billion in education alone.

According to the AASA report, 52% of all districts surveyed said that they would cut back on technology purchases if the sequestration goes into effect, while 38% would defer textbook purchases and 25% reduce course offerings. The highest cuts would be in personnel and pay for teachers, expectedly since they make up such a large segment of districts budgets.

When specifically looking at the option of deferring technology purchases, there was not much variation by district demographics such as socioeconomic status, community type (rural/urban/suburban), or student enrollment.  However, districts with a high number (70%+) of students in poverty (as measured by the free and reduced lunch program) responded more frequently that they would defer technology spending, with 64% in this category saying they would versus the 52% average across all districts. With 52% of all districts planning to defer technology purchases, the impact of Sequestration on education technology would be very noticeable. Especially since they come on top of previous zero funding of the NCLB II-D Enhancing Education Through Technology (EETT) grant program. Managing expectations and making a clear case for the cost savings potential of technology investments will be key for the sector if the Sequester continues. This provides both a challenge and opportunity in the upcoming budget climate.

Meanwhile, while a decision on sequestration could be made by Congress and the President in the coming weeks, more likely is that we will have to wait until after the election or even until the new Congress takes office in January around the time the cuts would go into effect.  One bright spot for education is that Deputy Secretary Miller announced that the sequestration cuts would not impact most education programs until the 2013-2014 school budget year beginning July 1, 2013.

 


Lindsay HarmanLindsay Harman is Market and Policy Analyst for the SIIA Education Division.

New Trends in Elementary Game Based Education

Screen time—or the amount of time a student spends in front of a computer or other device–is hitting new records across the educational spectrum. Preschoolers are in front of a screen an average of 120 minutes per day, elementary school aged children are even higher, and it’s projected to rise in coming years.

As these numbers continue to increase, the potential for education has not gone unnoticed by teachers, as well as parents. In the iTunes app store, three-fourths of top selling applications were targeted at pre and elementary aged school children. Most of these applications are used in the home, not in school settings.

At a recent talk put on by Future Tense (a collaboration between Slate, New America Foundation, and ASU) a panel of leaders in the study of elementary education and technology spoke about the changes occurring in early childhood learning. The panelists included Joel Levin-“The Minecraft Teacher”, Creator of “Super Why!” Alice Wilder, and Annie Murphy Paul –Schwartz Fellow with the New America Foundation and the Author of Brilliant: The Science of Smart.  Though educational technology is nothing new, it is less common in K-5 classrooms than in higher grade levels. Much of the educational technology in use for the K-5 age group is used in the home, and it’s mainly comprised of games. According to Paul, the problem with educational games is that many are simply “chocolate covered broccoli” with a fancy coating obscuring traditional ‘boring’ learning models.

Levin discussed his time in the classroom working with Minecraft, a game many elementary school age children already know and love. What’s unique about Minecraft is that it is not inherently educational, nor was it designed to be. It was created to get kids to play and have fun, and it’s classroom adaptation has proved much more successful than Levin predicted.

Several examples of Minecraft being applied in the classroom were covered in the panel. In the game, players mine and create buildings, cities, and more. Multiple students can use it together, to build lifelike digital models of historical sites including the Acropolis and the Alamo. It sparks conversation about digital citizenship, related to how users interact in the game.  Discussing the game in a classroom setting helps students and teachers monitor and filter out inappropriate or intrusive online social behaviors.  New applications are being built, which add to the basic game and adapt it for classroom or educational use.

When teachers think outside of the traditional educational game space, there is huge potential to adapt games children are already interested in. Intrinsic learning, or learning for learning’s sake, is a key element of the intellectual growth of elementary and preschool children. As they grow older, this unique thirst for knowledge tends to diminish in classroom settings. If teachers can keep learning fun, as opposed to making it a chore, children will stay interested in technology. Adapting games they already like so they can have fun while learning is a key to keeping them engaged.


Lindsay HarmanLindsay Harman is Market and Policy Analyst for the SIIA Education Division.

Kentucky’s Implementation of Common Core State Standards Demonstrates Key Role of Technology

Kentucky was the first state to adopt the Common Core State Standards and has become a pioneer in implementation. Cindy Parker, a representative from the Kentucky Board of Education spoke recently at a National Adolescent Literacy Council event about the challenges and solutions to implementing the Common Core Standards. Kentucky began to implement CCSS for the 2010-2011 school year with very little funding support from state legislature. Educational technology has helped Kentucky by providing new and innovative methods for professional development, curriculum dissemination and teacher support.

A robust teacher training online platform was created to update teachers on the best practices for implementing the new standards. Lack of funding for traditional development methods created unique challenges that were overcome by implementing more flexible and easily accessed digital tools to support Kentucky’s educators.
Examples include:

  • iTunesU is used for podcasts and webinars for professional development of teachers. A monthly webinar with the state’s Education Commissioner and the district Superintendents has been established to create better communication.
  • Race to the Top funding was used to create “Literacy Central,” a website designed to aid teachers in professional learning. Videos, lesson plans, and forums are contained on the website and act as guideposts for teachers.
  • The Continuous Instructional Improvement Technology System (CIITS) was created in partnership with Pearson Schoolnet. This was designed as a one stop online platform for teachers to access CCSS literacy plans.  Modules within the site provide analysis of CCSS requirements and how to incorporate those into day to day classroom activities. Professional growth plans and consolidated professional development resources are also included.

The implementation of the CCSS in Kentucky led to not only classroom technology upgrades and changes, but also important changes in professional development. As new content and new guidelines were introduced, Kentucky reacted by creating technologically savvy teacher training. The important role of technology and digital learning, both for curriculum as well as for professional development, is clear.

SIIA’s recent CCSS webinar and Ed Tech Government Forum session are available to SIIA members seeking additional information about how they can support education’s needs with CCSS aligned content, technologies and resources. Further reading can also be found in Ed Week’s recent article.

 


Lindsay HarmanLindsay Harman is Market and Policy Analyst for the SIIA Education Division.