An Industry that Never Stands Still: The History and Future of the SIIA CODiE Awards

Now in its 28th year, the 2013 CODiE Awards will be launching Monday. I sat down with SIIA President and CODiE Awards founder, Ken Wasch, to discuss why the program is so meaningful to the industry and what contributes to its success. Since this is my second year as the program coordinator, I wanted to find out why Ken has invested a great deal into the program and why he gets so excited at the start of each CODiE Awards season.

Why did you start the CODiE Awards?

Every industry should have an opportunity to celebrate its own achievements, and the CODiE Awards were the very first peer recognized awards in the personal computer/software industry. Over the years, we modified the categories to reflect the dynamic changes in the industry, but what we never changed was the fact that it was a peer reviewed program.

What’s important about peer review?

Unlike awards that are based on sales, what’s important about peer review is that there’s a leveling of the playing field. Great products from smaller companies have an equal shot at winning a CODiE Award. If you have an awards program that is based on sales, obviously the industry giants will always win them. And so, awards that are based on sales reflect the marketing muscle of the publisher, not necessarily the intrinsic innovation of the product. The CODiE Awards sometimes recognize great products that may not achieve great commercial success.

Why do companies nominate for the CODiE Awards?

The hallmark of our industry is the hundreds of thousands, if not millions, of software developers who are hard at work, innovating in a way that was unimaginable a few years ago. It’s good for the industry, it’s good for the customers, and it’s good for developers themselves to be recognized for that innovation.

What do you love about the CODiE Awards?

This time of year, it’s very exciting to see all the new products. I love the CODiE Awards season. It lasts from early August to mid-October, when all the nominations for the next year come in, and I’m always blown away by some of the new products that are nominated. It’s an industry that never stands still.

How have the CODiE Awards changed over the last 28 years?

There are so many different categories. The CODiE Awards have grown in scope from initially 20 categories, to 79 categories. Originally, the awards were largely focused on entertainment and education, and they expanded to a broad range of business and information categories. You know, the words software and information have become so broad they touch almost every human endeavor, so there are almost an unlimited number of categories we could establish. This year, we have limited the categories to the 79 where we believe there’s a critical mass of companies that we can reach.

The nominees have changed so much. I remember one CODiE Award winner 20 years ago. It was a product called Coupon Clipper, where you would take the coupons that you get from the newspaper and enter them into a database. It would keep a record, so before you went to the supermarket, you would know which coupons are about to expire, and how you might adjust your shopping so you get maximum impact from your coupon collection. The product won a CODiE Award, but I thought anyone who would use this product has too much time on their hands. It was too much work to manage it! But, even though the product didn’t do well in the market, because our program recognizes great products, and not sales, it was recognized for its innovation.

What is the future of the CODiE Awards?

When something has been around as long as this–28 years–it has stood the test of time. We have been smart enough to freshen the program every year or two. The CODiE Awards will thrive if we keep modifying the categories to keep current where the industry is innovating. The categories can’t remain static.

A decade ago, the word cloud meant something totally different. The cloud categories have now become mainstream. The mobility categories cut across all of information and all of software, and the development and distribution of video products has become a mainstream new category. On the ed tech side, the use of technology in education is nothing new. What is new is the multiplication of devices within an educational environment, whether it’s mobile, tablets, laptops, desktops, or electronic whiteboards. The number and diversity of devices is spurring innovation in the software applications that run on them.

Why do you think companies should nominate for the CODiE Awards?

For small and medium-sized companies that want to distinguish themselves from their competitors, the CODiE Awards provide a great opportunity to set themselves apart from other innovators. It’s a great reward for the developers, but it also has significant payoff in terms of bragging rights in a CODiE Award winner’s market.


Wendy Tanner Wendy Tanner is CODiE Awards Coordinator. Follow the CODiE Awards on Twitter @CODiEAwards

SIIA Announces CODiE Award Winners for Business Software Industry

SIIA today announced the winners of the 2012 CODiE Awards in business software categories during a special awards presentation held during the SIIA’s annual All About the Cloud conference.

All of the business software nominated products and services were first reviewed by a field of software industry executives, whose evaluations determined 119 finalists. SIIA members then reviewed these finalists and voted to select 28 CODiE Awards Winners, listed here by category, company, and product/service: [Read more...]

SIIA Announces CODiE Award Winners for Education Technology Industry

Last night, SIIA announced the winners of the 2012 CODiE Awards in education technology during a reception and dinner at SIIA’s annual Ed Tech Industry Summit. Overall, 29 winners were recognized for their products and services deployed specifically for the education technology market.

All of the education technology nominated products and services were first reviewed by a group of tech-savvy educators from across the nation, whose evaluations determined 128 finalists. SIIA members then reviewed these finalists and voted to select 29 CODiE Award winners, listed here by category, company, and product/service: [Read more...]

SIIA Announces Finalists for 2012 CODiE Awards in Business Software

SIIA today announced the finalists for its 27th annual CODiE Awards in business software categories. The winners will be announced on Thursday, May 10, at the CODiE Awards Presentations held in conjunction with the SIIA’s annual All About the Cloud conference.

Nominated products were extensively reviewed by executives with deep industry expertise who acted as judges to select the finalists. These products were reviewed through live demonstrations, trial access, and supplementary documentation. One hundred and nineteen finalists have been selected in 25 categories, listed below.

This year’s highlights include:

- The category with the highest number of nominations was Best Cloud Application/Service.
- The category with the most growth was Best Business or Competitive Intelligence Solution.
- The company with the most finalists in the business software categories was NetSuite, with four.

View the complete list of finalists.

Rhianna Collier, Vice President of the SIIA Software Division, commended the companies that qualified as finalists: “All of this year’s CODiE Awards finalists should feel proud of making it to this stage. We’re pleased with all of this year’s nominees, and the finalists reflect excellence and innovation in the business software industry.”

SIIA members will now select the winners from among the finalists during the SIIA member voting phase of the program that takes place from March 26-April 13. Software members include the companies developing the applications, services, infrastructure and tools that are driving the software and services industry forward. As such, the CODiE Awards hold the distinction of being the industry’s only peer-reviewed awards program.

The CODiE Awards, originally called the Excellence in Software Awards, were established in 1986 by the Software Publishers Association (SPA), now SIIA, so pioneers of the then-nascent software industry could evaluate and honor each other’s work. Since then, the CODiE Awards has carried out the same purpose – to showcase the software and information industry’s finest products and services and to honor excellence in corporate achievement.


Laura Greenback is Communications Director at SIIA.

SIIA Announces Finalists for 2012 CODiE Awards in Ed Tech

SIIA today announced the finalists for its 27th annual CODiE Awards in education technology categories. The winners will be announced on Monday, May 7, at the CODiE Awards Reception and Dinner held each year in conjunction with the Ed Tech Industry Summit.

This year, for the first time, all nominated products were reviewed solely by educators, who evaluated products through live demonstrations, trial access, and supplementary documentation. Educators selected the 128 product finalists in 23 categories (see the full list).

This year’s highlights include:

-The Best K-12 Instructional Solution category had the highest number of nominations.
-The Best Educational Use of a Mobile Device category had the second highest number of nominations, with nearly double the submissions from the 2011 CODiE Awards.
-Pearson had 11 product finalists, the highest number of any company.

“We’re thrilled to see so many excellent educational technology products making it to this year’s finalist round,” said Karen Billings, vice president of the SIIA Education Division. “We look forward to honoring the winners at our awards dinner in May.”

SIIA members will now select the winners from among the finalists during the SIIA member voting phase of the program from March 26-April 13. SIIA members include software, digital content, and other technology companies that address education needs, as well as the financial and other professional services providers who support the industry. As such, the CODiE Awards are the industry’s only peer-reviewed awards program.

The CODiE Awards, originally called the Excellence in Software Awards, were established in 1986 by the Software Publishers Association (SPA), now SIIA. The original awards program was created so pioneers of the then-nascent software industry could evaluate and honor each other’s work. Today, the CODiE Awards continue to showcase the software and information industry’s finest products and services, and to honor excellence in corporate achievement.


Laura Greenback is Communications Director at SIIA.

SIIA Announces CODiE Award Winners for Digital Content Industry

SIIA announced the winners of the 2012 CODiE Awards in the digital content industry during a special awards reception and dinner yesterday. Fourteen winners were recognized for products and services deployed specifically for the digital content market, in conjunction with SIIA’s 11th annual Information Industry Summit, held Jan 24-25 in New York City.

IIS Jan 2012 NYC-218

View SIIA and John Blossom‘s pictures from the awards reception.

The 89 nominated products and services were first reviewed by third-party judges, whose evaluations determined the 52 finalists. SIIA members then reviewed these finalists and voted to select the winners.

The CODiE Awards, originally called the Excellence in Software Awards, were established in 1986 by the Software Publishers Association (SPA), now SIIA, so pioneers of the then-nascent software industry could evaluate and honor each other’s work. Since being established in 1986, the CODiE Awards program has recognized more than 1,000 companies for achieving greatness in the software and information industries.

Check out tweets, photos and more from the awards reception on the CODiE Awards Storify.

The 2012 CODiE Award Winners, listed by category, product/service and company, include:

Best Consumer Information Resource
Safari Books Online – Safari Books Online

Best Content Aggregation Service
ProQuest – The Vogue Archive

Best Digital Rights Management Solution
SafeNet, Inc. – SRM Group – Sentinel Cloud

Best Financial/Market Data Information Service
PitchBook Data, Inc. – PitchBook

Best Governance, Risk & Compliance Information Solution
Bloomberg Government – Bloomberg Government (BGOV)

Best Lead Generation Service
NetProspex – NetProspex B2B Contact Solutions

Best Legal Solution
LexisNexis Group – LexisNexis Client Center

Best Medical and Health Information Product
Leadership Directories, Inc. – Leadership Health Focus

Best Online Business Information Service
Cision – Cision

Best Online News Service
Thomson Reuters – Thomson Reuters Multimedia Center

Best Online Science or Technology Service
Reprints Desk, Inc. – Bibliogo

Best Political Information Resource
LexisNexis Group – Nexis

Best Sales & Marketing Intelligence
Eloqua Corporation – Eloqua Revenue Suite

Best Solution Integrating Content Into Workflow
NetProspex – NetProspex B2B Contact Solutions


Laura Greenback is Communications Director at SIIA.

Just Do It (Again): How Virtual and Video Game Labs Give Students the Freedom to Fail

With all the discussion about job creation and a difficult economy in Washington, it’s hard to see the positive outliers on the edges. STEM positions, as reported by Mel Schiavelli at the US News and World Report, are being created every day for those lucky enough to have the education necessary to take on the task. Unfortunately STEM, short for science, technology, engineering, and mathematics, is the greatest weakness of the US education system. Ranking 35th in math literacy and 29th in science (according to the Institute of Education Sciences), we as a nation not only risk not filling our open technical positions but have already begun to struggle against international competition. Dean Kamen, inventor of the Segway, claims the US’s worrisome STEM rankings are caused by a fear of failure. As he tells the US News and World Report:

“I think we’ve created a society that is so risk-averse that kids are taught—”Whatever you do, don’t fail.” A consequence of being unwilling to fail is that you’ll never try really big, bold things. Once you define success as loss of failure, we’ve lost innovation, we’ve lost our edge.”

Kamen is right, but there’s a difference between being right and being easy to implement. In an underfunded school what little laboratory equipment they have is expensive, delicate, and difficult to replace. Teachers fear losing their resources in the classroom, which prevents students from having complete and open access to hands-on lessons in the sciences. Innovation, while not outright forbidden, can not adequately flourish in this environment.

So what’s the solution? Have you checked in with a computer game lately?

The educational technology sector has seen potential in utilizing video games since their inception; the interest has only grown stronger and broader over time. The Education Game or Simulation category proved to be one of the most popular for entrants at this year’s CODiE Awards. If you look at the list of finalists, the popularity is no wonder. Game developers have created an unprecedented number of educational games for a bevy of diverse audiences, from small children to high schoolers and beyond the traditional K-12 system. For instance, the 2011 CODiE winner Hospitality and Tourism Interactive uses an interactive and online virtual world to encourage college students to explore career paths in the hospitality industry.

While controversy remains on to what extent educational and serious video games can teach children one thing is certain – in a video game you really learn how to fail. James Paul Gee called this the “Psychosocial Moratorium Principle” in his landmark book What Video Games Have to Teach Us About Learning and Literacy. Put simply, in a video game your consequences for failing are far lower than in a real world environment; thus the player feels more comfortable with taking risks and innovating in a virtual space. While “death” is a common trope in almost all games, most still save your progress with only some token punishment for whatever error caused your loss of life (such as a loss of experience, lowered health, or the loss of a certain amount of progress). Even the most major losses can be rectified by starting again. Pride is the only loss one might endure in the “real” world. If only students felt the same way when playing with a chemistry set or trying to practically apply Newton’s 3 Laws.

With a virtual lab, students could play with all the different disciplines in the STEM spectrum without fearing reprisal for failure. Meanwhile, parents and teachers would not have to fear injury as a result of a lab experiment. While in a real world classroom students would not be allowed to use a Bunsen burner alone, in a virtual environment the same students could mix any number of chemicals and see the results, both the desired and the undesirable. This idea extends far past traditional K-12 schools. Carnegie Mellon and Stanford are working together on EteRNA, a game environment for simulating and experimenting with RNA molecules. Through this powerful application gamers are not only learning about RNA but helping scientists uncover new breakthroughs in how the tiny cells behave. Innovation might be scary in the real world, but in a virtual environment even the impossible can be tested and played with – and made a form of entertainment as well.

See also:
CyGaMEs Selene: A Lunar Construction GaME
Muzzy Lane’s ClearLab Project


Tracy Carlin is a Communications and Public Policy Intern at SIIA. She is also a first year graduate student at Georgetown University’s Communication, Culture and Technology program where she focuses on intersections in education, video games and gender.