SIIA Announces CODiE Award Winners for Digital Content Industry

SIIA announced the winners of the 2012 CODiE Awards in the digital content industry during a special awards reception and dinner yesterday. Fourteen winners were recognized for products and services deployed specifically for the digital content market, in conjunction with SIIA’s 11th annual Information Industry Summit, held Jan 24-25 in New York City.

IIS Jan 2012 NYC-218

View SIIA and John Blossom‘s pictures from the awards reception.

The 89 nominated products and services were first reviewed by third-party judges, whose evaluations determined the 52 finalists. SIIA members then reviewed these finalists and voted to select the winners.

The CODiE Awards, originally called the Excellence in Software Awards, were established in 1986 by the Software Publishers Association (SPA), now SIIA, so pioneers of the then-nascent software industry could evaluate and honor each other’s work. Since being established in 1986, the CODiE Awards program has recognized more than 1,000 companies for achieving greatness in the software and information industries.

Check out tweets, photos and more from the awards reception on the CODiE Awards Storify.

The 2012 CODiE Award Winners, listed by category, product/service and company, include:

Best Consumer Information Resource
Safari Books Online – Safari Books Online

Best Content Aggregation Service
ProQuest – The Vogue Archive

Best Digital Rights Management Solution
SafeNet, Inc. – SRM Group – Sentinel Cloud

Best Financial/Market Data Information Service
PitchBook Data, Inc. – PitchBook

Best Governance, Risk & Compliance Information Solution
Bloomberg Government – Bloomberg Government (BGOV)

Best Lead Generation Service
NetProspex – NetProspex B2B Contact Solutions

Best Legal Solution
LexisNexis Group – LexisNexis Client Center

Best Medical and Health Information Product
Leadership Directories, Inc. – Leadership Health Focus

Best Online Business Information Service
Cision – Cision

Best Online News Service
Thomson Reuters – Thomson Reuters Multimedia Center

Best Online Science or Technology Service
Reprints Desk, Inc. – Bibliogo

Best Political Information Resource
LexisNexis Group – Nexis

Best Sales & Marketing Intelligence
Eloqua Corporation – Eloqua Revenue Suite

Best Solution Integrating Content Into Workflow
NetProspex – NetProspex B2B Contact Solutions


Laura Greenback is Communications Director at SIIA.

Just Do It (Again): How Virtual and Video Game Labs Give Students the Freedom to Fail

With all the discussion about job creation and a difficult economy in Washington, it’s hard to see the positive outliers on the edges. STEM positions, as reported by Mel Schiavelli at the US News and World Report, are being created every day for those lucky enough to have the education necessary to take on the task. Unfortunately STEM, short for science, technology, engineering, and mathematics, is the greatest weakness of the US education system. Ranking 35th in math literacy and 29th in science (according to the Institute of Education Sciences), we as a nation not only risk not filling our open technical positions but have already begun to struggle against international competition. Dean Kamen, inventor of the Segway, claims the US’s worrisome STEM rankings are caused by a fear of failure. As he tells the US News and World Report:

“I think we’ve created a society that is so risk-averse that kids are taught—”Whatever you do, don’t fail.” A consequence of being unwilling to fail is that you’ll never try really big, bold things. Once you define success as loss of failure, we’ve lost innovation, we’ve lost our edge.”

Kamen is right, but there’s a difference between being right and being easy to implement. In an underfunded school what little laboratory equipment they have is expensive, delicate, and difficult to replace. Teachers fear losing their resources in the classroom, which prevents students from having complete and open access to hands-on lessons in the sciences. Innovation, while not outright forbidden, can not adequately flourish in this environment.

So what’s the solution? Have you checked in with a computer game lately?

The educational technology sector has seen potential in utilizing video games since their inception; the interest has only grown stronger and broader over time. The Education Game or Simulation category proved to be one of the most popular for entrants at this year’s CODiE Awards. If you look at the list of finalists, the popularity is no wonder. Game developers have created an unprecedented number of educational games for a bevy of diverse audiences, from small children to high schoolers and beyond the traditional K-12 system. For instance, the 2011 CODiE winner Hospitality and Tourism Interactive uses an interactive and online virtual world to encourage college students to explore career paths in the hospitality industry.

While controversy remains on to what extent educational and serious video games can teach children one thing is certain – in a video game you really learn how to fail. James Paul Gee called this the “Psychosocial Moratorium Principle” in his landmark book What Video Games Have to Teach Us About Learning and Literacy. Put simply, in a video game your consequences for failing are far lower than in a real world environment; thus the player feels more comfortable with taking risks and innovating in a virtual space. While “death” is a common trope in almost all games, most still save your progress with only some token punishment for whatever error caused your loss of life (such as a loss of experience, lowered health, or the loss of a certain amount of progress). Even the most major losses can be rectified by starting again. Pride is the only loss one might endure in the “real” world. If only students felt the same way when playing with a chemistry set or trying to practically apply Newton’s 3 Laws.

With a virtual lab, students could play with all the different disciplines in the STEM spectrum without fearing reprisal for failure. Meanwhile, parents and teachers would not have to fear injury as a result of a lab experiment. While in a real world classroom students would not be allowed to use a Bunsen burner alone, in a virtual environment the same students could mix any number of chemicals and see the results, both the desired and the undesirable. This idea extends far past traditional K-12 schools. Carnegie Mellon and Stanford are working together on EteRNA, a game environment for simulating and experimenting with RNA molecules. Through this powerful application gamers are not only learning about RNA but helping scientists uncover new breakthroughs in how the tiny cells behave. Innovation might be scary in the real world, but in a virtual environment even the impossible can be tested and played with – and made a form of entertainment as well.

See also:
CyGaMEs Selene: A Lunar Construction GaME
Muzzy Lane’s ClearLab Project


Tracy Carlin is a Communications and Public Policy Intern at SIIA. She is also a first year graduate student at Georgetown University’s Communication, Culture and Technology program where she focuses on intersections in education, video games and gender.

 

SIIA Announces Finalists for the 2012 CODiE Digital Content Categories

SIIA announced finalists for its Digital Content CODiE Awards categories on December 1. Winners will be announced at a special CODiE Awards dinner on January 24 at the 2012 Information Industry Summit in New York City.

Digital Content award nominees include applications, products, and services that are developed by data and content publishers, as well as platform providers, for use in business, government, academic, or other organizational settings. Digital Content nominees are competing for 14 different awards, including Best Consumer Information Service, Best Lead Generation Service, Best Legal Solution, Best Medical and Health Information Product, Best Online News Service, and Best Online Science or Technology Service. Finalists enter the last phase of judging in which SIIA members review and cast their votes.

SIIA CODiE Awards are the industry’s only peer-reviewed rewards program. All nominated products were first reviewed by volunteer judges who are leaders in their field and represent the content industry ecosystem. Judge scoring, based on category-specific criteria, is the basis for selecting finalists.

2012 Digital Content CODiE Awards Finalists: [Read more...]

SIIA announces the 2011 CODiE Awards winners for digital content

Congratulations to the following CODiE Awards winners! 

  • Best Business Information Resource-InfoDesk Solutions (InfoDesk)
  • Best Content Aggregation Solution- Newsdesk 4 (Moreover Technologies)
  • Best Directory & Business Leads Service- ZoomInfo Pro (Zoom Information Inc.)
  • Best Financial/Market Data Information Service- PitchBook (PitchBook Data, Inc.)
  • Best News Service- Wall Street Journal Professional (Dow Jones & Company)
  • Best Solution Integrating Content into Workflow- Alacra Compliance (Alacra, Inc.)

 Congratulations to the winners of our new supercategories! 

  • Best Information Solution- Newsdesk 4 (Moreover Technologies)
  • Best Vertical Market Business Content Solution- Pitchbook (PitchBook Data, Inc.)

Featured digital content category: Best Solution Integrating Content into Workflow

Our final category in the 2011 CODiE Awards is Best Solution Integrating Content into Workflow. This category awards the best product, service, or application integrating content into a workflow application such as CRM, legal, scientific, financial planning and analysis, etc.

Finalists are:

  • Alacra Compliance (Alacra, Inc.) is a modular workflow tool in which users can view regulatory and risk requirements with a consistent process for Credit Investigation, Onboarding, EDD, KYC, and Remediation. Date-stamped audit reports of clients’ business rules and logic are created through searching regulatory watch lists, premium data, and news and web resources.
  • Cicero XM (Cicero, Inc.) simplifies workflow, automates tasks, and automatically share data between existing applications, data sources, and web services. By using a toolset, users can create a modular, customizable interface as well as user scripts, screen pops, and new composite applications.
  • Dow Jones Advisor (Dow Jones Enterprise Media Group) allows financial advisers to create fluid workflows by combining news and information from Dow Jones Newswires, The Wall Street Journal, Barron’s and Smart Money with editorial analysis and fundamental data.
  • InsideView for Sales (InsideView) gives users accurate, up-to-date sales intelligence and content by bringing in information from more than 20,000 sources, including Twitter and Thomas Reuters.
  • Lexis for Microsoft Office (LexisNexis Group) integrates legal content and services from LexisNexis, the Web, and an organization’s own database within Microsoft Office Outlook, Word, and SharePoint.
  • LexisNexis Dossier Publishing Manager (LexisNexis Group) gives company, industry, and executive reports. General HTML links to favorite reports or selected components can be generated to include in internal sites.
  • BeGlobal (SDL Language Weaver) is a platform for real-time automated translation. Users can access it through a central, consumer-grade, web application (or API). Organization business users can publish multilingual content and communicate with global customers.

Winners in each category will be announced at the Information Industry Summit on Tuesday, January 25th.

Featured digital content category: Best News Service

Today’s featured CODiE Awards digital content category is Best News Service. This category awards the best online service focused on current awareness, as opposed to breaking news. The service may be from original publishers or distributors, and must clearly be focused on the delivery of news.

Finalists are:

  • Wall Street Journal Professional (Dow Jones & Company) combines news coverage and analysis of The Wall Street Journal with Factiva SmartSearch into one product.
  • LexisNexis Publisher (LexisNexis Group) allows users to publish or distribute current news and legal information through the platform of their choice including Internet, intranet, portal, extranet, email, newsletter, RSS reader, or mobile device.
  • NexisDirect (LexisNexis Group) is an enterprise search solution that searches content from LN’s collection of news sources, industry intelligence reports, company intelligence reports, biographical profiles, and retrieve reports from Company Dossier.

Featured Digital Content Category: Best Financial/Market Data Information Service

Today’s featured CODiE Awards category is Best Financial/Market Data Information Service. This category recognizes the best online service for providing financial and market data, information or news for professional markets. It includes real-time data services, financial news services, market analysis, credit services, merger and acquisition information, as well as accounting, banking, and regulatory information.

Finalists are:

  • Passport (Euromonitor International) is a syndicated global database focused on industries, and country and consumer market intelligence that is sold to educational institutions and multinational companies worldwide.
  • Mergent Online (Mergent, Inc.) delivers access to a historical financial database with intuitive search capabilities. It also has an easy to use interface, access to risk, ratings, credit information and recommendations.
  • PitchBook (PitchBook Data, Inc.) provides clients with information and analysis on thousands of private equity deals, investors/corporate acquirers, funds, service providers, limited partners, and industry professionals.
  • ProQuest Entrepreneurship (ProQuest) offers a central access point to a collection of scholarly and traditional resources along with multimedia tools. It combines full text and A&I resources with the integration of multimedia and new format content.

Winners for all digital content categories will be announced at the Information Industry Summit on January 25th in New York City.