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Best Instructional Solution in Other Curriculum Areas

Awards the best education technology solution for students in grades preK-12 in non-core curriculum areas. Content solutions include art, foreign language, music, technology or multi-disciplinary topics. Includes delivery by CD, DVD, online, handheld or multimedia packages.

* Product may not be nominated in the Best Reading/English Instructional Solution, Best Mathematics Instructional Solution, Best Science Instructional Solution or Best Social Studies Instructional Solution categories.

Student E-mail and Collaboration Tools, Gaggle.Net, Inc.

Gaggle's safe online learning environment solves the problem of providing 21st Century instruction without worrying about potential dangers on the Internet. Educators in all curriculum areas and grade levels can engage their digital native learners with controlled and filtered Digital Lockers, Blogs, Email, Message Boards, and Homework Drop Boxes.

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  • Online Game Design, Giant Campus, Inc.

    Developed as a semester-long elective course for online high school students, Online Game Design teaches students how to design, build and publish web-based games using Adobe Flash CS4. Written by professional game designers in concert with the Giant Campus instructional development team, this project-based curriculum teaches students how to program fully-functioning games in ActionScript, the native scripting language of Flash. Through a series of increasingly complex hands-on projects, students learn programming fundamentals in the context of the game design discipline. Students also learn about career opportunities in game design industry. The course is currently available to students through Giant Campus of Washington and a variety of online high schools, including Kaplan Virtual Education, K12 Schools, and Florida Virtual Schools (Global).

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    Inspiration, Inspiration Software, Inc.

    Inspiration is the ultimate thinking and learning tool to comprehend, create, communicate and achieve more. Research shows that visual learning is one of the best methods for teaching thinking skills. Visual learning techniques – graphical ways for working with ideas and presenting information – teach students to clarify their thinking to process, organize and prioritize information.

    When students grade six to adult learn with Inspiration, they build strong critical-thinking, writing and organizational skills as well as good communication skills to effectively share their knowledge and understanding. Used by millions of students and teachers around the world, the software is considered the gold standard of visual learning tools.

    Developed by Inspiration Software, the leader in visual thinking and learning, Inspiration is designed to offer one convenient place for students to successfully plan, research and complete projects in all subject areas. Learners use Inspiration to build graphic organizers, including concept maps, webs and idea maps; to plan and organize; research and evaluate; and comprehend and communicate.

    Educators and software reviewers agree – Inspiration is a "must-have" for 21st century classrooms.

    Visit the Web site for a free 30-day trial or to watch an interactive demonstration of Inspiration.

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    CODiE Winner

    Kidoscomputer.com, Kidos Inc.

    Kidos is a global platform for children's (ages 3-7) content. A little like "iTunes for kids", we provide educational and entertainment content from around the world, in 25 languages. Our content includes learning and art applications, foreign-language content, videos, music, and games, and one of the largest collection of digital books. Includes a safe and interactive environment for children.

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  • EasyTech, Learning.com

    EasyTech is a Web-delivered technology literacy curriculum for elementary and middle school students that supports teachers to easily and effectively integrate technology skills into their math, science, language arts and social studies instruction. See more and sample curriculum at www.learning.com/easytech.

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