SIIA Home SIIA Home Education Division Home SIIA Membership Contact SIIA Report Piracy Education Division Home
SIIA Education Division
ABOUT US
WHY JOIN?
DIVISION EVENTS
DIVISION NEWS
COMMITTEES &
WORKING GROUPS
RESOURCES
VISION K20 VIDEO
FOR EDUCATORS
PUBLIC POLICY
ANTI-PIRACY
CONTACT US

ANTI-PIRACY

CYBERSMART! LESSON PLAN - TELL IT TO THE JUDGE

Download the 'Tell it to the Judge' Student Activity Sheets (1&2) (PDF)

  • Overview
    Students learn that computers and electronic files are property and explore the reasons for, consequences and ethics of teen hacking.

  • Objectives
    • Identify computers and electronic files as property
    • Recognize unauthorized entering of computer systems as unethical and illegal
    • Describe the effects of hacking on all involved

  • Introduce
    • Have students imagine that they have heard a rumor about "mischief night", in which young teens go out after dark to damage property.
    • Ask: What is wrong about this? Why might kids do it?

  • Teach 1
    • Distribute Activity Sheet 1.
    • Have students read and complete the page individually or in small groups. NOTE: Postpone discussion until students have read and completed Activity Sheet 2.

  • Teach 2
    • Distribute Activity Sheet 2 and have students read and discuss all except the activity.
    • Then have students revisit Activity Sheet 1 and make changes or additions.

  • Teach 3
    • Conduct the activity on Activity Sheet 2. Explain that "peer court" is a way of keeping first-time juvenile offenders out of the juvenile justice system. It focuses less on the law and how teens broke it and more on the rights and wrongs of a person's actions. (Make sure students understand that teens who take this alternative route must first acknowledge that they broke the law.) Peer court roles are taken by volunteer high school students, except for that of the judge, who is a real judge. Members of the jury are permitted to question the defendants and others. Sentences cannot include jail time or fines, but may include writing assignments (such as letters of apology or research), restitution, attendance at workshops or counseling sessions, home restrictions as community service.
    • Make sure each student has a role in the mock peer court and then conduct the role play. Remind students to focus on the ethical decisions made by the defendants.

  • Close
    • Ask: To whom do the computers you connect to on the Internet belong?
    • Ask: Why is it wrong to enter a computer without permission?
    • Ask: How does hacking affect the computer owner?

  • Extend

    The following activity can be added for children who completed this lesson in a previous grade.

    Have students use search engines to find cases of "hacktivism", in which activists seeking to further a cause (for example, political or environmental) use the methods of hackers to enter computer systems. Discuss the ethics of breaking the law to help bring about a good result.

    © The CyberSmart! School Program.
    This page may be reproduced for noncommercial educational use.



  • Copyright ©2008, The Software & Information Industry Association. SIIA's Privacy Policy and Use Agreement. All rights reserved.