Facilitate communication, connectivity and collaboration

Using a game environment to foster collaborative learning: a design-based study

 Raija Hamalainen

The aim of the empirical study is to determine, firstly, what kinds of design elements were essential from the point of view of the collaboration, and secondly, what kinds of discussions students engage in during the game. In this study, three essential features of design elements stood out. Firstly, the scripted tasks have to require true collaboration. Secondly, curricular-specific learning tasks are essential. And, finally, it is beneficial if the game design addresses aspects of vocational work in a manner that would not be possible in traditional classroom settings.

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