Compelling and broadly accessible digital content and tools engage students, fuel exploration and motivate learning. These learning technologies range from virtual field trips that allow students to travel across the globe without leaving their desks, to interactive and adaptive courseware, to immersive, game-based multimedia simulations. They provide a range of modalities, topics, complexity and representations to ensure the breadth and depth of content resources needed to meet every student's interests and abilities. Such electronic learning resources make lessons visually interesting within exciting contexts to capture and hold student attention. In this way, they provide the means and the motives for achievement, helping to ignite in students a life-long love of learning. Ultimately, this passion may be how technology best prepares American students to thrive in an increasingly competitive and fast-paced world, where change is the norm and flexibility, ability and desire to learn are the keys to success.
Digital Course Solution Improves Student Success and Increases Instructor Efficiency
Higher Ed - Case Study; The McGraw-Hill Companies, Inc
View Report SummaryDigital Course Solution Improves Student Success and Increases Engagement
Higher Ed - Case Study; The McGraw-Hill Companies, Inc
View Report SummaryDigital Course Solution Improves Student Success
Higher Ed - Case Study; The McGraw-Hill Companies, Inc
View Report SummaryCollege in the Information Age: Gains Associated with Students’ Use of Technology
Higher Ed - Quantitative Research; Terrell L. Strayhorn, Ph.D., University of Tennessee
View Report SummaryLearning Science in Grades 3–8 Using Probeware and Computers: Findings from the TEEMSS II Project
K-12 - Quantitative Research; Andrew A. Zucker, Robert Tinker, Carolyn Staudt, Amie Mansfield and Shari Metcalf
View Report SummarySpatial Temporal Mathematics at Scale: An Innovative and Fully Developed Paradigm to Boost Math Achievement Among All Learners
K-12 - Quantitative Research; Teomara Rutherford, Melissa Kibrick, Margaret Burchinal, Lindsey Richland, AnneMarie Conley, Keara Osborne, Stephanie Schneider, Lauren Duran, Andrew Coulson, Fran Antenore, Abby Daniels, and Michael E. Martinez
View Report SummaryISAT Data Analysis of a Pilot Study of Brain Hurricane's Implementation of the Wowzers Program
K-12 - Quantitative Research; Louis A. Franceschini and Todd A. Zoblotsky, The University of Memphis
View Report SummaryImproving the reading and language skills of high school striving readers and English language learners: A study of the effectiveness of Hampton-Brown Edge
K-12 - Quantitative Research; SEG Research
View Report Summary