High School in Indiana successfully incorporates video games into curriculum.
K-12 - Case Study; CBS News
View Report SummaryHow Asynchronous Discussion Boards Mediate Learning Literacy Methods Courses to Enrich Alternative-Licensed Teachers' Learning Experiences
Higher Ed - Qualitative Research; Lasisi Ajayi, San Diego State University
View Report SummaryImplementing digital individual development planning in teacher education: the challenges of communication in relation to the development of ICT-supported methods
Higher Ed - Qualitative Research; The McGraw-Hill Companies, Inc.
View Report SummaryImproving Student Science and English Language Skills: A Study of the Effectiveness of BrainPOP
K-12 - Quantitative Research; SEG Research
View Report SummaryInformation Technology's Impact on School-Parents and Parents-Student Interrelations: A Case Study
K-12 - Case Study; Moshe Telem, Tel-Aviv University and Sherly Pinto, Ort High School
View Report SummaryIntegrating a Decision Support System into a School: The Effects on Student Functioning
K-12 - Case Study; Poria Kalay, Levinsky College of Education; David Chen, Tel Aviv University
View Report SummaryLabeled Postings for Asynchronous Interaction
Higher Ed - Quantitative Research; Lih-Juan Chanlin, Fu-Jen Catholic University; Yong-Ting Chen, National Chengchi University and Kung-Chi Chan, Providence University
View Report SummaryMoments of Joy: Student Engagement and Conceptual Learning in the Design of Hypermedia Documents
K-12 - Qualitative Research; Pearl Chen, California State University and Diane McGrath, Kansas State University
View Report Summary