An Initial, In-Person Encounter May Be Innovation’s Springboard, Scientists Say

“A new analysis of announcements by the 50 largest public video game companies… found that companies that moved to remote work during the pandemic had more delays in new products than before the pandemic, while those that worked in person did not.”

The thinking is that while production and communication have both increased for people working remotely, the down side is that we’ve communicated 21% less with our so-called “weak ties.” And it’s those weak ties—say people in other departments—who would be contributing their valuable acumen to those new products.

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